Xplorer is capable of being played in multiplayer on multiple platforms, but there are a few steps to make sure your lesson will be compatible on all devices. You need to make sure you have models that will work on all the desired devices.
Mobile devices aren't nearly as powerful as many PC's therefore you may want to create your android models at a lower quality then the models you will use for PC. Regardless if you change the quality or not, you will need a specific android or iOS version of the model. In the Xplorer Editor we can specify which models will be used when you export to a specific platform or when the Player builds the lesson from the server.
When creating a model from unity you can use our Unity Export plugin to export your model to different build targets.
Now when the lesson is downloaded in the player it will use the proper model.
Fbx is a platform agnostic model. You will only need the one version.
In order to create a lesson that will be compatible with multiple platforms we can also provide xplorer with a platform agnostic model we can also do this by using a Unity project.
The asset pipeline will build the correct model for each platform automatically.
Note: The asset pipeline will take a while to process the unity project. Wait for it to fully complete
Next: Unity Export Plugin