A label displays text and is generally used to identify a nearby design element.
Global Identifier @Button
Description
A button gives the Player Editor User a simple way to trigger an event, like advancing the lesson or displaying an image. By default, text is included to label the button.
Global Identifier @Image
Description
The image in the CustomUI.ai file is a container for digital images (jpg, png) to be assigned in the Player Editor.
Global Identifier @Video
Description
The video in the CustomUI.ai file is a container for digital video (mp4) to be assigned in the Player Editor.
Global Identifier @InventoryGrid
Description
The inventory is a container for items or tools available to the Player Editor User. The @InventoryGrid element is for modifying the design of the container.
Global Identifier @InventoryItem
Description
The inventory is a container for items or tools available to the Player Editor User. The @InventoryItem element is for modifying the design of each item's #Label and #Count (the total number of items).
Global Identifier @Viewport
Description
The video in the CustomUI.ai file is a container for a camera view in the Player Editor.
Global Identifier @StepList
Description
The step list is a container for steps (@StepListRow), for example a series of steps taken as part of an objective or lesson.
Global Identifier @StepListRow
Description
A step (@StepListRow) is a text label within a step list, for example the title of each step taken as part of an objective or lesson.
Global Identifier @StepDescription
Description
A step description is a body of text describing each step (@StepListRow) in the accompanied step list.
Global Identifier @Popup
Description
A pop up is a notification element that communicates an event to the Player Editor User without sending them to another part of the lesson. It contains a text Message and a Confirm button.
Global Identifier @LoadingScreen
Description
Warning! The loading screen is not yet implemented into the exporter.